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[客户端教程]Umodel教程-英文

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  • TA的每日心情
    郁闷
    2022-5-30 11:17
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    发表于 2020-10-6 20:21:57 | 显示全部楼层 |阅读模式
    官方教程:http://www.gildor.org/en/projects/umodel/tutorials

    Installation
    a) Extract downloaded archive contents to the directory, where game is installed (e.g. C:\Games\UT3). In this case, to display contents of package CookedPC/.../CH_AnimHuman.upk you may use simple command line "umodel.exe CH_AnimHuman"
    b) Extract downloaded archive to any directory. In this case you should specify path to the game files. Example: "umodel.exe -path=C:/Games/UT3 CH_AnimHuman"

    Command Line
    ATTENTION! This site has a few tutorial videos and FAQ. It would be useful (especially for beginners) to watch them before starting to use umodel. The links are available at the top of this page.
    Command line format:
    umodel [options] package-name [object-name]
    Major options:
    viewer options
    -meshes exclude non-mesh objects from browsing in viewer mode
       
    exporter options
    -export start umodel in exporter mode
    -out=path set directory for exported files
    -dds export DXT textures in DDS format
    -uncook UE3: umodel would export files to the directories corresponding to their package names where objects were placed by designer before cooking
    -groups do not use object type (SkeletalMesh, Texture2D etc) for export directory name but use object's group name instead
    -sounds allow sound export
    -3rdparty allow ScaleForm and FaceFX export
       
    common options
    -path=path set path to the game files; you should enclose path into double quotes when it has spaces inside
    -noanim/-nomesh/-nostat/-notex disable loading of animation/SkeletalMesh/StaticMesh/textures (could be necessary because of umodel incompatibility with particular game)
    -game=game  tells to umodel that opening file belongs to the particular game; it could be required when umodel is not able to detect game by itself; to get list of available game tags launch umodel with -taglist option
    -pkg=package  load additional package (you may specify any number of -pkg=... options)
    -ios/-ps3  tells to umodel that you are opening file which was cooked for iOS or PS3 platform (all other platforms are detected automatically)
    For full option list launch umodel without arguments.
    All options are order-independent. Package name is a full or short name of package. Using short name usually requires -path=... option. Check examples below for explaination.
    Command line examples:
    umodel -path=c:/games/ut2004 HumanMaleA
        display all packaged objects from HumanMaleA
    umodel -path=c:/games/ut2004 -meshes HumanMaleA
        display all meshes from HumanMaleA  
    umodel -path=c:/games/ut2004 HumanMaleA MercMaleD
        display mesh MercMaleD from package HumanMaleA
    umodel -path=c:/games/ut2004 -export HumanMaleA MercMaleD
        export SkeletalMesh MercMaleD from HumanMaleA package
    umodel -path=c:/games/ut2004 -export -all HumanMaleA MercMaleD
        export SkeletalMesh MercMaleD and all used resources (animation, textures etc)
    umodel -path=c:/games/ut2004 -export HumanMaleA BipedMaleA
        export animations (MeshAnimation) BipedMaleA from HumanMaleA package
    umodel -path=c:/games/ut2004 -export HumanMaleA
        export all supported objects from HumanMaleA package
    umodel -path=c:/games/ut2004 -list HumanMaleA
        list contents of HumanMaleA package (object and class names)
    umodel -list c:/games/unreal/music/QueenSong.umx
        list contents of QueenSong.umx package from Unreal1. Here is package name specified with full file path.

    User Interface
    Program controlled mostly with keyboard. To get key assignment help, press <H> (help) key. Main keys:
    ESC exit from program
    H get key help information
    PgUp, PgDown switching between loaded objects
    [, ] switch between mesh animations
    <, > rewind animation time backward/forward
    Space, X start animation playback (single and looped)
    Ctrl+A switch between different animation sets (required for viewing UE3 animations)
    Ctrl+T tag/untag mesh for multipart mesh rendering
    F focus camera on mesh
    Ctrl+X export current displaying object
    Ctrl+S/Alt+S take a screenshot; when Alt+S is used backgound will be made transparent
    Ctrl+Q toggle displaying of texts and coordinate system axis
    You can rotate camera holding left mouse button, zoom with right mouse button, or pan camera (move alongside screen plane) with middle mouse button.
    There is a nice demonstration of viewer capabilities and program control in tutorial videos.

    Please do not copy-paste this text to your sites of forums! Post a link to this page instead. The same should also be applied to the download links.

    本帖子中包含更多资源

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  • TA的每日心情
    无聊
    2025-3-27 20:42
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    [LV.9]以坛为家II

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    发表于 2020-10-19 00:21:31 | 显示全部楼层
    学习学习学习!!!!!!!!!!!!
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  • TA的每日心情
    无聊
    2024-4-6 17:17
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    [LV.9]以坛为家II

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    发表于 2020-10-19 10:30:44 | 显示全部楼层
    学习了!!!
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  • TA的每日心情

    2024-11-8 14:11
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    [LV.6]常住居民II

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    发表于 2020-10-22 08:01:38 | 显示全部楼层
    请问这是何方神圣!!!!!
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  • TA的每日心情

    2022-10-26 11:46
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    [LV.2]偶尔看看I

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    发表于 2021-9-30 16:32:14 | 显示全部楼层
    这个是干嘛用的呢
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  • TA的每日心情
    擦汗
    2023-7-29 00:03
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    发表于 2021-10-1 06:43:07 | 显示全部楼层
    感谢楼主分享
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    慵懒
    2025-3-14 23:33
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    发表于 2021-10-24 10:19:13 | 显示全部楼层
    真的是看不懂
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  • TA的每日心情
    奋斗
    2023-6-17 15:22
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    发表于 2023-5-7 20:30:09 | 显示全部楼层

    学习学习学习!!!!!!!!!!!!
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  • TA的每日心情
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    昨天 11:36
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    [LV.7]常住居民III

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    发表于 2024-12-3 22:25:10 | 显示全部楼层
    感谢楼主分享
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  • TA的每日心情

    2025-2-2 19:39
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