TA的每日心情 | 奋斗 2022-5-8 21:02 |
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签到天数: 2 天 [LV.1]初来乍到
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客服端下载的是[EP7.2] 战乱的序幕 版本号TW245
服务端是[觉醒版本] [228]新天堂2战乱的序幕
进入游戏创建人物就闪退,然后出现以下对话框
Version: EP50_Global,LL_s,V2110409,228
BuildDate: Mon Jul 15 17:03:48 2019
Time: 2021.1.16 04:45:57 [GTick=1695,LGTicks=1691,Duration=29]
PosCode: 0:0:0
ZoneName:
OS: Windows 8.1(64) 6.3 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz @ 2396 MHz
RAM: 8084MB RAM
CPUInfo: 8,4,8,0
Memory: 239222KB
PrivateMemory: 456716KB
Video: Intel(R) HD Graphics 4000 (2531), DX v4.9r904
Option: 1024x768__W0_H0A0K__
Scene: 0_0_0
Stat: 3
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 1695
NPAuthSocketClosed: 0
Sev: 111_1.战乱的序幕
VideoResources: 10 MB
MAC: 0D-99
LANG: TAIWANESE
IME: 谷歌拼音输入法 2 - LangID=2052 HKL=0xE0200804 FileName=GOOGLEPINYIN2.IME
IME: 微软拼音 - LangID=2052 HKL=0x 0 FileName=
Error: Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:UnClass.cpp] [Line: 914]
Protocol: S_NEW_CHARACTER_SUCCESS(1047, 5) <= C_NEW_CHARACTER(3, 7) <= S_CHARACTER_SELECTION_INFO(19, 360) <= S_LOGIN_RESULT(11, 360) <= C_LOGIN(51, 361) <= S_VERSION_CHECK(26, 362) <= C_VERSION(271, 364)
History: UClass::Bind <+ (Class Fighter.AnimNotify_PawnStatusVoice55) <- ULinkerLoad::CreateExport <+ (AnimNotify_PawnStatusVoice55 16484465) <- IndexToObject <- ULinkerLoad<<UObject <+ (LinkerLoad Transient.LinkerLoad 16484465)) <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <+ (MeshAnimation Fighter.MFighter_anim) <- LoadObject <+ (MeshAnimation Fighter.MFighter_anim 16484465==16484465/70522756 112775 16406809) <- ULinkerLoad: reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <+ (Engine.Mesh Fighter.MFighter_m000_f NULL) <- UMeshComponent: oadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- User::SetPawnResource <- NConsoleWnd: laceDefaultCharacter <- NConsoleWnd::ShowDefaultCharacter <- NConsoleWnd::ChangeShowingDefaultCharacter <- UUIScript::execShowDefaultCharacter <- UObject: rocessEvent <+ (CharacterCreateMenuWnd Transient.CharacterCreateMenuWnd, Function Interface.CharacterCreateMenuWnd.OnCallUCFunction, 0x150632E0, 0x001899C0, 24, 48) <- GlobalGFxDelegate::CallUCFunction <- GFxFlashObj::SetVisible <- GFxFlashWnd::ShowWindow <+ windowname = CharacterCreateMenuWnd <- GlobalGFxDelegate::ShowWindow <- GFxFlashObj::Invoke <- GFxFlashWnd::Invoke <- GFxFlashWnd::CallGFxFunction <- GFxFlashWnd::FinishInitialization <- GFxUIManager::Tick <- NConsoleWnd::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
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