TA的每日心情 | 擦汗 2021-9-22 15:26 |
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签到天数: 8 天 [LV.3]偶尔看看II
中级会员
 
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发表于 2020-10-13 23:28:15
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<add val='18000' order='0x40' stat='maxHp'/> 最大HP值增加18000
<add val='18000' order='0x40' stat='maxMp'/> 最大MP值增加18000 " M$ D+ v/ C2 ~ Q- c0 R
<add val='18000' order='0x40' stat='maxCp'/> 最大CP值增加18000
<mul val='1.80' order='0x40' stat='pDef'/> 物理防御力增加80%
<mul val='0.20' order='0x40' stat='pDef'/> 物理防御力减少80%, Y, ]8 c% A' Y' a0 V
<mul val='1.80' order='0x40' stat='mDef'/> 魔法防御力增加80%
<mul val='1.80' order='0x40' stat='pAtk'/> 物理攻击力增加80%
<mul val='1.80' order='0x40' stat='mAtk'/> 魔法攻击力增加80% 6 _, T/ f6 f! ], m# B' w
<mul val='1.80' order='0x40' stat='pAtkSpd'/> 物理攻击速度增加80% 2 ~# V, U' {) P, _$ [5 i! X6 F
<mul val='1.80' order='0x40' stat='mAtkSpd'/> 魔法攻击速度增加80%
<mul val='1.80' order='0x40' stat='accCombat'/> 命中增加80% 6 U9 P3 z6 v, v& T/ U
<mul val='1.80' order='0x08' stat='rCrit'/> 致命机率增加80%
<mul val='1.80' order='0x40' stat='cAtk'/> 致命威力增加85%
<mul val='0.80' order='0x40' stat='atkReuse'/> 恢复耗时降至80%
<mul val='0.75' order='0x08' stat='MpConsume'/> MP消耗降至75% 4 m3 l8 r3 {" Y2 }
<add val='50' order='0x10' stat='INT'/> INT增加50点
<add val='50' order='0x10' stat='WIT'/> WIT增加50点
<add val='50' order='0x10' stat='MEN'/> MEN增加50点
<add val='50' order='0x10' stat='DEX'/> DEX增加50点
<add val='50' order='0x10' stat='CON'/> CON增加50点
<add val='50' order='0x10' stat='STR'/> STR增加50点 ! M% f5 X9 x2 t. g5 ^, J
<add val='1.50' order='0x40' stat='regHp'/> HP恢复速度+50%的效果
<add val='1.50' order='0x40' stat='regMp'/> MP恢复速度+50%的效果 ; G% Z+ |+ k( d, k1 j' I6 G4 y1 D; k- }
<add val='1.50' order='0x40' stat='regCp'/> CP恢复速度+50%的效果 - K; `7 R+ A; u' }1 C L G, ]
<add val='100' order='0x40' stat='runSpd'/> 移动速度+10点
<add val='50' order='0x10' stat='rEvas'/> 回避+10点 4 k+ p7 L. C, U. I
<add val="20" order="0x40" stat="reflectDam"/> 将近距离一般物理攻击的20%的伤害的反还对方
<add val='20' order='0x01' stat='absorbDam'/> 可恢复近距离一般物理攻击给敌人伤害的20%的HP
<mul val='50' order='0x10' stat='maxLoad'/> 负重限制提高50倍 " r3 N6 c8 Y5 l0 [& f+ K
<add val='5' order='0x50' stat='breath'/> 肺活量增加
<mul val='1.50' order='0x40' stat='sDef'/ > 盾牌防御力加50%
<mul val='1.50' order='0x40' stat='rShld'/> 盾牌格挡率加50%
<mul val='1.50' order='0x40' stat='mCritRate'/> 魔法致命攻击概率增加50%
<add val='50' order='0x10' stat='pAtkAngle'/> 加50攻击范围(枪的幅度)
<add val='100' order='0x10' stat='pAtkRange'/> 加100攻击距离(弓或者枪的远程距离) & Y+ e* H- m& k5 w& T' D$ |/ b
<add val='80' order='0x40' stat='muteRes'/> 沉默抗性增加80%
<add val='80' order='0x40' stat='confusionRes'/> 混乱抗性增加80%
<add val='80' order='0x40' stat='sleepRes'/> 催眠抗性增加80% ; ^2 C- E% E' q2 c* K
<add val='80' order='0x40' stat='stunRes'/> 冲击抗性增加80% 4 I" ~, i3 w; B9 o7 y1 R Z
<add val='80' order='0x40' stat='rootRes'/> 固定抗性增加80% 4 \3 z2 A; m4 {* ?
<add val='80' order='0x40' stat='paralyzeRes'/> 麻痹抗性增加80% % t9 A. @+ e" G: V" D
<add val='80' order='0x40' stat='movementRes'/> 迟缓抗性增加80%
<add val='80' order='0x40' stat='bleedRes'/> 出血抗性增加80% 2 x+ Z/ ^6 }- l( Q4 \3 g: g1 }7 N
<add val='80' order='0x40' stat='poisonRes'/> 中毒抗性增加80% 6 p4 j) f1 q. P2 v5 P* z4 X/ p2 o
<add val='80' order='0x40' stat='darkRes'/> 黑暗属性增加80% % N0 k1 ^( K4 l: i
<add val='80' order='0x40' stat='holyRes'/> 神圣属性增加80% 2 F$ x: q8 F7 ^: M
<add val='80' order='0x40' stat='fireRes'/> 火属性增加80%
<add val='80' order='0x40' stat='windRes'/> 风属性增加80% ! j( S3 C" n1 M/ v
<add val='80' order='0x40' stat='waterRes'/> 水属性增加80% 0 ?1 ~, c5 l4 s, o% |: ~' E
<add val='80' order='0x40' stat='earthRes'/> 土属性增加80%
<sub val='80' order='0x30' stat='cancel'/> 魔法中断几率减少80% 6 C$ R5 [' V5 C$ T
<add val='80' order='0x40' stat='swordWpnRes'/> 抗剑器属性增加80% $ s9 O. w# }0 ^/ u! l, O m
<add val='80' order='0x40' stat='bluntWpnRes'/> 抗钝器属性增加80%
<add val='80' order='0x40' stat='daggerWpnRes'/> 抗匕首属性增加80%
<add val='80' order='0x40' stat='fistWpnRes'/> 抗拳套属性增加80% ) \. O/ }( p& J% m/ D8 ~0 y
<add val='80' order='0x40' stat='bowWpnRes'/> 抗弓箭属性增加80%
<add val='80' order='0x40' stat='poleWpnRes'/> 抗枪戟属性增加80%
<add val='80' order='0x40' stat='dualWpnRes'/> 抗双刀属性增加80%
<mul stat="cancelVuln" val="0.5" order="0x30"/> 提高50%抵抗被消除辅助状态的耐性
<mul order="0x30" stat="debuffVuln" val="0.5"/> 提高50%抵抗负面状态的耐性
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武器: 6 f% C) Q& ]2 ~6 [# V/ \
data\stats\weapon . ^; w- \8 D% j4 h
<set val='380' order='0x08' stat='pAtk' /> 物理攻击 设定为380
<set val='250' order='0x08' stat='mAtk' />魔法攻击 设定为250 3 e% {5 f3 U0 s: ^
<set val='10' order='0x08' stat='rCrit' />这个忘了,好像是致命机率 7 a3 b* k; h4 s' Y1 V$ t2 z7 U
<set val='325' order='0x08' stat='pAtkSpd' /> 攻击速度 设定为325
<mul val='1.35' order='0x40' stat='maxHp' /> 最大HP加35%
<mul val='1.45' order='0x40' stat='maxMp' /> 最大MP加45%
<mul val='1.05' order='0x40' stat='pDef' /> 防加5% 6 F& r* W! X* H6 ]
<mul val='1.05' order='0x40' stat='mDef' /> 魔防加5%
<mul val='1.10' order='0x40' stat='pAtk' /> 物理攻击加10% 8 a8 w. }7 ^4 F: \* N- h8 `2 N
<mul val='1.10' order='0x40' stat='mAtk' /> 魔法攻击加10% 6 [4 [: D7 N; T" E! ^( i6 `2 d
<mul val='1.15' order='0x40' stat='pAtkSpd' /> 物理攻击速度加15% ! n/ G( A* I8 [0 Y- f" v/ ^1 [
<mul val='1.15' order='0x40' stat='mAtkSpd' /> 魔法攻击速度加15% 4 U/ O' x5 o* A9 W
<mul val='1.20' order='0x40' stat='accCombat'/> 命中加20%
<add stat='INT' order='0x10' val='10'> </add> INT加10 (STR,WIN,DEX等都一样) 1 P' j9 p% S1 a; P% X* G. Q
<mul val='1.10' order='0x40' stat='sDef' /> 盾挡格加10% 7 f+ b0 J8 U' S3 ?* K0 f. P
(武器也可以减效果的,见下面防具)
防具:
data\stats\armor(注意语句尾的 / 用法,有和没之差是会出错的) ' f" N+ a) v; K+ J7 B" M
<add val='237' order='0x10' stat='pDef' /> 防237
<add val='237' order='0x10' stat='mDef' /> 魔防237
<add val='294' order='0x40' stat='maxHp'> 最大HP加294
<mul val='1.35' order='0x40' stat='maxHp' /> 最大HP加35% , C6 b2 Y! V9 V; W' s& Y/ V7 O0 s
<mul stat='pDef' order='0x40' val='1.05'/> 增加5%物理防御
<mul stat='pDef' order='0x40' val='1.05'/> 增加5%物理防御 g- O a7 `8 B1 t( F: M
<mul val='1.10' order='0x40' stat='mAtk'/> 魔法攻击力+10% 9 h$ ] Y9 ~( r% F4 q, N/ l
<mul val='1.10' order='0x40' stat='pAtk'/> 物理攻击力+10%
<mul stat='mAtkSpd' order='0x40' val='1.15'/> 增加15%施法速度
<mul stat='pAtkSpd' order='0x40' val='1.15'/> 增加15%攻击速度
<add val='10' order='0x10' stat='accCombat'/> 命中加10
<mul val='1.05' order='0x40' stat='regHp'/> HP回复速度+5% ' p" x! ?# t5 D0 i# }
<mul val='0.95' order='0x40' stat='regMp'/> MP恢复速度-5%的效
<add val='7' order='0x40' stat='runSpd'/> 移动速度+7 $ N4 ~5 s. j2 e" S
<add stat='rEvas' order='0x40' val='4'/> 回避+4
<add stat='INT' order='0x10' val='4'/> INT加4 (基本属性改法如此类推)
<add val='5759' order='0x40' stat='maxLoad'/> 负重限制 +5759
<mul val='1.50' order='0x40' stat='stunRes'/> 受冲击的概率 -50% ' k. J. Q% c+ }5 h$ `% n' E9 \
<mul val='1.80' order='0x40' stat='poisonRes'/> 中毒的概率 -80%
<mul val='1.80' order='0x40' stat='bleedRes'/> 出血的概率 -80%
<mul val='1.50' order='0x40' stat='stunRes'/> 受冲击的概率 -50%
<mul val='1.50' order='0x40' stat='rootRes'/> 受到麻痹的概率 -50% $ p& E5 a3 i, z0 G5 T
<add val='3' order='0x01' stat='absorbDam'/> 可恢复同近距离一般物理攻击给敌人伤害的3%的HP
<mul val='1.70' order='0x40' stat='sleepRes'/> 受催眠的概率 -70% 2 B; Z. j) @* ^
<mul val='1.70' order='0x40' stat='rootRes'/> 受固定的概率 -70% : g; j9 E8 G$ L- w" ?
<add val='3' order='0x50' stat='breath'/> 肺活量增加
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